ZooBlocks is an independent, free-to-play browser game that runs entirely client-side with no downloads and no accounts. This page explains who runs it, how it is designed, and how the two modes connect.
ZooBlocks is developed and operated as an independent browser game project. The game code, the guide pages, and this website are self-published; there is no studio behind it and no third-party developer publishing on this domain.
If you want to reach the site operator, use [email protected] or the contact page. Bug reports, feedback on guide accuracy, and balance comments are all genuinely read — several guide corrections came from players.
The interface supports switching between English, 中文, 日本語, and 한국語 from the in-game language button. Placement works with mouse drag, touch drag, or tap-to-select then tap-to-place on a grid, keeping the game usable with mouse, trackpad, or phone-sized screens.
The game stores saves locally in your browser. Players who want a fresh start can clear site data at any time; players who do not want analytics cookies can refuse them via the cookie settings link in the footer, and only the essential game will run.
The homepage hosts the game itself. Everything else documents it honestly: rules, scoring math, animal unlock levels with real costs and incomes, board progression, goal logic, and strategy that assumes you can lose. If a guide line ever disagrees with the game, the game wins — and the contact page fixes stale text.
The whole site is static: one game page plus guide pages, served over a cookie-light experience. The game reads and writes only your browser's local storage. That architecture is why the game loads fast and works identically on desktop and mobile, and why the site can promise that gameplay data never leaves your device.
Current status: the puzzle and zoo loop, daily challenges, four interface languages, and the guide set described above are live and maintained. Probable next steps, drawn from player feedback so far: additional guide depth for late-game economy planning, interface polish for very small screens, and clearer goal pre-reads before starting a level.
This section is updated as the project moves; the contact page is the right place for feature requests.
Everything you read here is already live in the game — your browser is the only thing you need.